Privacy Policy

Mining Fever · Effective date: 10 October 2026 Русская версия

This policy explains what the mobile game Mining Fever (“the Game”, Android package com.miningfever.game, also for iOS) collects, why it is collected, who receives it and what choices you have. The Game is published by TEF SYSTEMS LTD (“we”, “us”). Questions and requests: support@tefs.com.

1. In short

2. Who is responsible

TEF SYSTEMS LTD decides which services are built into the Game and for what purpose; the services in sections 4.1 to 4.3 and 4.5 work for us under their terms. Advertising partners (section 4.4) also process some data for their own purposes under their own privacy policies; links are given below. To contact us about privacy, write to support@tefs.com.

3. What stays on your device

4. What the Game and its services collect

Each service below is built into the Game and works automatically while you play. None of them receives your name, e-mail address, phone number or an account (the Game has none). All money amounts in the data below are virtual. The Game does not use location services; some services may determine your approximate location (country, sometimes city) from your IP address.

4.1 Game analytics: AppMetrica (Yandex)

What for
To understand how the Game is used and balanced, to find and fix errors and crashes, and to measure advertising income.
What data
  • Events about what you do in the Game: tutorial steps passed, level reached, miners and upgrades bought (with their in-game prices), locations and modules bought, mini-games played and their results, rewards claimed, whether a rewarded video was watched, skipped or unavailable, notifications opened, session numbers and days since installation.
  • Profile attributes: your level and the experiment groups you were given (for example, the variant of the tutorial and of the miners’ look).
  • For every ad shown to you: the revenue amount in US dollars, the ad network, ad unit and the place in the Game where it was shown. It describes the ad, not you.
  • Error and crash reports (technical details and stack traces).
  • Collected automatically by the service: random device and installation identifiers (including the AppMetrica device ID), the advertising ID of your device where available, the IP address, device model and manufacturer, operating system and Game versions, screen size and language.
Provider policies
Yandex Privacy Policy · AppMetrica data protection

4.2 Attribution and ad measurement: Adjust (Adjust GmbH)

What for
To find out which advertising campaigns bring players to the Game and how well they perform, and to measure ad revenue.
What data
  • Identifiers: the advertising ID of your device (Google Advertising ID on Android; on iOS the IDFA, only if you allow tracking, and the vendor identifier), the app-set ID, a random identifier of the installation created by the service. If there is no advertising ID, the service may fall back to other identifiers of the platform.
  • Device and app information: Game version, device model and manufacturer, operating system version, screen size, language, country and mobile carrier of the device, type of connection, time of the first launch and of each session. On Android also the campaign information that Google Play passes to the Game on installation (install referrer).
  • The IP address (the country is determined from it).
  • The advertising revenue of the ads shown (amount, ad network, ad unit, place), and anonymous in-game milestones, for example that the tutorial is complete, a level or a miner tier is reached, a number of rewarded videos is watched, or that you returned on day 1 or day 7.
Sharing
Adjust may pass this data to the advertising networks whose campaigns brought you to the Game, so that they can measure and improve them, if we switch such sharing on in our Adjust account.
Provider policy
Adjust Privacy Policy

4.3 Remote settings and A/B tests: Firebase Remote Config and Google Analytics for Firebase (Google)

What for
Remote Config delivers game settings (prices, timings, variants) without an app update. Google Analytics for Firebase is used only to run A/B tests of the Game (for example, two looks of the miners): Firebase hands out the variants through it. We do not use it to analyse your behaviour in the Game.
What data
  • A random identifier of the installation (the Firebase installation ID and the app instance ID). Clearing the Game’s data or reinstalling it creates a new one.
  • Collected automatically: first opening, sessions, screens viewed, time in the Game, Game version, installation source, device model, operating system version, language, time zone, an approximate location (country, city) that Google determines from the IP address, and which A/B variant you were given.
  • Remote Config additionally reads the country, language, time zone, operating system version and the app identifiers to choose the settings for you.
What we do not send
The Game sends no events, no user ID, no miner name and nothing else about your play to Google Analytics. Advertising features of Google Analytics are switched off: it does not read your advertising ID, and ad personalisation, advertising data storage and the sharing of user data for advertising are disabled; it is not linked to Google Ads. Google processes this data on our behalf under the Google Analytics terms. Analytics event data is kept for 2 months.
Provider policies
Privacy and Security in Firebase · Google Privacy Policy

4.4 Ads: AppLovin MAX and its partner networks

What for
The Game is free and is funded by ads: rewarded videos that you choose to watch for a bonus, ads between screens, an ad when the Game opens, and banners. AppLovin MAX decides which advertising network shows an ad and passes the request to it.
What data
  • The advertising ID of your device, the IP address and an approximate location derived from it.
  • Device and app information: model, operating system and its version, language, screen size, Game version, type of connection.
  • Information about ads: requests, impressions, clicks, whether a rewarded video was completed, the ad revenue.
  • Your consent status, where the consent form was shown (section 5).
  • Depending on your choices, the networks may use this data to show personalised (interest-based) ads, to measure and limit how often you see an ad, and to prevent fraud.
Services and their privacy policies
Mediation: AppLovin. Networks that may show ads in the Game: Google (AdMob) (how Google uses data from apps that use its services), Meta Audience Network, InMobi, Mintegral, Liftoff (Vungle), Moloco, Pangle (ByteDance), Unity Ads, Yandex Ads, BIGO Ads.

4.5 Bitcoin price: Coinbase and Kraken

What for
The Game uses the public market price of Bitcoin in US dollars (current price and recent history) in its calculations and in the forecast mini-game. No real Bitcoin is bought, sold or held.
What data
The Game asks the public interfaces of Coinbase (api.coinbase.com, api.exchange.coinbase.com) and, if they fail, of Kraken (api.kraken.com). While the forecast screen is open and the Game is in the foreground, it also listens to a live price stream (ws-feed.exchange.coinbase.com or ws.kraken.com). The requests contain nothing about you: no identifier of the Game, no account. As with any internet connection, these servers see your IP address and the technical headers of the request (the Game names itself “MiningFever/1.0”).
Provider policies
Coinbase · Kraken

4.6 Notifications

How
Reminders about events in your game (for example, a full wallet or a finished Turbo) are scheduled on your phone by the Game itself. There is no push server and no push token; nothing is sent to you from the internet. The Game asks for permission to show notifications during the tutorial (on Android 13 and later, and on iOS) and may ask once more after a refusal. You can switch notifications off at any time in the system settings.
What data
Analytics (4.1) records your answer to the permission prompt and when you open the Game from a notification.

4.7 Permissions of the Game

5. Ads, consent and your choices

6. Why we may use your data (EEA and UK)

If the GDPR or the UK GDPR applies to you, we rely on:

7. Children

The Game is not intended for children. Please do not use it if you are under 13, or under 16 in the European Economic Area, or younger than the age at which the law of your country lets you agree to the processing of your data yourself. The Game does not ask your age and has no age check. We do not knowingly collect data from children. If you believe that a child has used the Game, write to support@tefs.com and we will ask our services to delete what they hold (section 8).

8. Retention and deletion

9. Your rights

EEA, United Kingdom, Switzerland. You have the right to access your data, to have it corrected or erased, to restrict or object to its processing (including processing based on our legitimate interests), to receive it in a portable form, to withdraw consent at any time, and to complain to your data protection authority.

California and other US states. You may have the right to know what personal information is collected and disclosed, to have it deleted or corrected, to opt out of its “sale” or “sharing” for targeted advertising, and not to be treated worse for using these rights. We do not sell personal information for money. Passing an advertising ID and ad interactions to advertising partners can count as “sharing” or “sale” under some state laws: to opt out, reset or disable your advertising ID (section 5) or write to us. We do not ask for sensitive personal information.

Elsewhere. The law of your country (for example Brazil, Turkey, Japan or Mexico) may give you similar rights. Write to us and we will help.

How. Write to support@tefs.com, tell us what you ask for and give the details we can search by (section 8). We answer within the time the law requires. You may also contact the providers in section 4 directly.

10. Transfers to other countries and security

The services in section 4 are run by companies in several countries, and the data they receive may be processed outside the country where you live, including in the United States and in other countries whose data protection law differs from yours. Each provider describes in its policy the safeguards it uses for such transfers (for example standard contractual clauses). The services send data over encrypted connections. No method of transmission or storage is completely secure.

11. Changes to this policy

When the Game’s services change (for example, a new advertising network or analytics service), we update this page and its effective date. Where the law requires it, we ask for your consent again. The current version is always at the address where you are reading this.

12. Contact

TEF SYSTEMS LTD, Paphos, Cyprus
E-mail: support@tefs.com